Can a digital system be created to capture the fluidity and dynamics of human biological motion?
The title of my final year project is Interactive art(efact) controlled by human movement data in real-time. The purpose of this project is to explore the relationship between human biological movement and interactive artwork using an electronic controller that displays a visual representation of the motion in real-time using a 2.5D display.
We can imagine a conductor of an orchestra or a ballet dancer whose fluid movements are captured, recorded, overlaid and sonified in real-time building up a complex multimedia artwork. Would it be possible to capture these movements from an abstract perspective that generates the motion in a real-time visualizer, capturing the data and generating the visualization. Where the “maker” can manipulate the input, generating an effect as an output. Can an interactive digital system be created to capture the fluidity and dynamics of human movement?
On this page I will be documenting my progress as i delve further into this project. The project will involve a design process which adopts a Tinkering approch. Tinkering is a way of `Thinking with our hands and learning through doing” according to Tinkerest Karen Wilson, co-aurthor of the book The Art of Tinkering.
Design of Controller
In order to create a digital system that’s visualization is based of human motion data. I must involved both sensors, for generating data and an sketching environment that would allow for this data to drive a visualization. There are numerous coding platforms that create visualizations, some open source, others more commercial. In order to drive these visualization I will need a software that would be suitable for communicating to a sketching environment.